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Devlog
KingClashers - Beta 5.0
March 06, 2022
by
maniospas
A new beta verions of KingClashers has just released. And what a release this is! Engine First of all, the game's first server is online for immediate matchmaking or play vs friends and an ELO rating...
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KingClashers Beta 4.0
November 05, 2020
by
maniospas
KingClashers Beta 4.0 I'm happy to announce a major release of the KingClashers trading card game! This features a major overhaul of the game's aesthetics by introducing a wide variety of attack and a...
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KingClashers Beta 3.5
September 23, 2020
by
maniospas
Beta 3.5 Changelog This release focuses on aesthetic and card design changes to make the game more engaging. Card design Changed Investigator to gain both attack and health depending on the number of...
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Quality vs Quantity
March 05, 2020
by
maniospas
Hi all! I was recently refurbishing my card game KingClashers with full-art images. However, some of the new images available to me differed conceptually from the previous ones and I had to redesign a...
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Beta 2.2 Changes
April 09, 2019
by
maniospas
Beta 2.2 changelog: Introduced a basic puzzle-like skirmish for tutorials. It needs some further refinement and there are plans to extend it into a puzzle mode. Changed skirmish background to a less n...
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Don't Neglect Fun when Balancing
February 17, 2019
by
maniospas
Nothing's better for finding flows than playing your game yourself. Therefore, I often pick up KingClashers with the intention to nitpick to myself about things I don't like. This time, I came across...
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Beta 2 Changes
February 15, 2019
by
maniospas
The Beta 2 is here and boasts a complete revamp of aesthetics: Using OpenGL for speedier graphics operations. Now the game feels smoother. Sound and sound effects. These are not yet complete, but are...
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